Role for a Change is a 2-year project that utilizes roleplaying and LARP as a framework for delivering educational activities aimed at promoting personal, social, and professional competencies among diverse target groups. The project aims to increase the capacity of organizations and the competencies of their personnel to use roleplaying and LARP as an educational tool, both online and in-person.

The outputs of the “Role for a Change” project will include a comprehensive examination of the potential uses of roleplaying and LARP: 

A Manual on how to use roleplaying and LARP in educational context

A training curriculum for youth workers for residential and blended learning roleplaying activities

An online platform, which collects all the outcomes of the project.

A series of webinars for youth workers for digital and blended learning roleplaying

Role for a Change plans to achieve the following results:

To increase the capacity building as well as organisational strategies and approaches
To support the acquisition of transversal professional competences among the personnel of the organisations
To develop innovative online and blended activities of role-playing
To make projects on roleplaying accessible and attractive for diverse target groups
To foster engagement of youngsters and to empower them in activating themselves as experts and peer educators

You.TH Activities

Transnational Project Meetings

The Consortium convened on four occasions at various partner locations throughout the Project's Lifetime!

Kick-off Meeting

First Kick-off meeting took place in Morfasso, Italy from 17 - 18 October 2022. 

Second Meeting

The second Meeting took place in Skopje, North Macedonia between 14 - 15 March 2023.

Learning Teaching Traning Activity

Training of Youth Workers

The Training Course took place in Morfasso, Italy from 4-10 May 2023

There will be 28 youth workers coming from the partner organizations (Italy, Spain, Greece and North Macedonia), their close associated partners and main local stakeholders and organisations to ensure diffusion and early transfer of the results prepared.

The learning program will be conceived to be adaptable to the learning needs of the group, with no prejudice to the overall quality.

Self-reflection and interaction with other participants and trainers will be the dimension in which trainers will work to improve, empower and expand knowledge and competences in inclusion, theatre, NFE, regular and digital youth work.

  • Efforts to promote awareness and competence in inclusion, theater methodologies, non-formal education, and digital youth work are central to our mission;
  • Present the opportunities and tools to implement youth work in a digital environment;
  • Assess the R1 and R2 and use them as a base for the training
  • Involve them in the assessment, production, finalization and dissemination of results;
  • Get ready for the pilot with youngsters and prepare youth workers to use results;
  • Develop professional competences and increase their efficiency
  • Improve the quality of youth work;
  • Introduce the reflection as a tool (based on the key competences in the Youthpass) of learning;
  • Connect youth workers and create the community R3.

Different working methods will be applied during the Training, like as interactive workshops, presentations, role plays, world-café, living- library, concentrating on the active involvement of participants.

Methodology and tools are chosen in order to meet the needs and objectives of the project. The methodology is based on non-formal education methods, on developing and challenging individuals and groups through a creative stimulation that connects objectives and contents with personal experiences. The participants are engaged intellectually, emotionally, socially and physically in the training.

Learning process is based on interaction among participants and the trainer.

This Training Course serves to train the Youth Workers, involving them in all the phases of the project (production, implementation, pilot, evaluation, promotion) and supporting them in a path of growth and development of competences and knowledge. Since we aim to create effective and efficient results, in order to foster the achievement of our objective to guide youth workers on a growth and innovation process by providing them with knowledge and competences on inclusion, theatre and digital youth work, leading to a combination of all these spheres of action, we consider the implementation of this training indispensable.

This will also contribute to create an international community of youth workers who will support each other by exchanging experiences, results and good practices ensuring the wide exploitation and sustainability of results after the end of the funded project period.

Training for youth workers aims to provide them with the knowledge and competences about inclusive approaches and principles, theatre methodologies and practices, digital youth work and NFE to implement inclusive activities applying methodologies and practices used mostly in the field of theatre, which can be implemented also in digital youth work.

This Training Course also aims to assess and validate the efficiency, clarity, exhaustiveness and usability of the Result 1 and Result 2, to connect youth workers from different realities and countries setting up the community (Result 3) and get the youth workers ready to deliver the local piloting.

Aiming of increasing awareness on the necessary
knowledge, skills and competences contributing to efficient use of
theater methodologies and practices to foster inclusion of youngsters in
regular or digital youth work.

You.TH Result One (1)

Manual for Youth Workers

The past is rock. Climb to understand the future! 

This Manual is designed to support Youth Workers providing a background knowledge of methodologies and practices used mostly in the field of theater, with the aim to produce inclusive Non-Formal Education (NFE) activities. When addressing inclusion, it is important to know what to take into consideration to create effective inclusive activities in face-to-face activities and also in digital youth work. We
strongly believe that theater can be put at the service of youth workers to foster inclusion.

This Manual has been produced within YOU.TH. project. “Tools for inclusive YOU.TH. (YOUth workers and Theater workers in synergy). A Real-digital trajectory” is an Erasmus+ KA220 Cooperation Partnership in the field of youth.

Our Manual has the aim of increasing awareness on the necessary knowledge, skills and competences contributing to efficient use of theater methodologies and practices to foster inclusion of youngsters in regular or digital youth work.

Webinars to be placed
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Project Consortium

The Project Consortium takes great pride in showcasing an array of logos, each representing a valuable partner or contributor to the project's collaborative efforts.

Agenzia nazionale per i giovani (ANG)
Erasmus+ | EU programme for Education, Training, Youth and Sport