The first section is dedicated to the theoretical notions about role-playing games, its features, why to choose it as a tool for educational purposes and what are the competences needed to use it.
The second section is dedicated to tabletop RPG and to LARP which are the 2 types of Role-Playing Games who have fit best the educational frame from our experience.
The third is about the activities which may be used independently or chained to the TTRPG/LARP process.