Role for a Change


Result One (1) of the project "Role for a Change" - How to use Edu-RPGs in non-formal education

If you have already experienced role-playing games, it is likely you already have glimpsed at fragments of their potential: the context of role-playing games, as far as we consider it should always be, gives every player involved a safe space in which it is possible to interact with others with no prejudice or sterile criticism. At the same time, RPGs are a frame for people playing a character, making plans, taking actions and facing consequences, telling stories and most importantly having a good time. During the process, an impressive number of skills and competences can be involved and naturally developed.

Furthermore, all kinds of stories can be told in an RPG session and it’s normally pretty natural and straightforward to engage with this tool. Put all of this together and you will have an impressive educational tool in your hands. That’s mostly why we are here. As educators, trainers and people who work with the youth, we realized all the amazing things RPG as a tool could give to the education field and to the objective we pursued in the non-formal educational field. These are some of the reasons why we as Meta Cooperative, the leader of the project, have a long tradition of using RPG activities in education in our own youth center.

Our experimentations started in 2004 and from that moment on we collected encouraging results and a lot of enthusiasm from the dozens of young people who participated during the process. Even in the last few years, the RPG laboratory was probably the most successful one inside the youth center. RPG was a tool that allowed us to introduce all kinds of activities: arts, craft, active listening, body language, active citizenship, orienteering, study of the voice, recording, creative writing,… The potential was endless.

Later, during Covid 19 lockdown, we have been in the position of either stopping our work or continuing with our experimentations to a level never tried before.

We chose the latter.

RPG laboratories have been completely transformed into digital versions of them, we introduced new ways, platforms, tested dozens of software to choose the best one for our needs and eventually “forged” an experience which could be easily duplicated and adjusted for other facilitators to use. After the “digital success” and after the return to the physical version of the RPG laboratory we realized that we were holding a completely different tool: more tested, more mature, more reliable. That was the moment in which we considered sharing it, to enlarge the scope of it and to put in a European frame. After some time, we wrote a project, gathered partners with experience with RPGs and education and gave birth to the manual you’re reading right now.

This manual’s aim is to promote and raise awareness of the RPG as a possible and efficient methodological framework and tool for educational purposes. It also aims to have a degree of impact on stakeholders in the field of youth work and education.

Manual Content

Structure of Manual

We present you a ready-made Manual on the usage of RPGs (role-playing games) for education.
You’re going to read a manual divided in three major sections.

The activities are sorted by their difficulty level: easy activities, medium activities, advanced activities. The activities you will find inside those chapters can be used independently, but we strongly suggest you combine them with TTRPG/LARP campaigns to build your own educational “process”. Even though there are theoretical sections, this manual is edited to be considered a practical toolbox.

You are not supposed to read it thoroughly to enjoy and use fragments of it that fit your educational purposes. Feel free to adjust, skip, modify, and use the tools you will find inside this manual according to your needs. And have fun.

The Manual is available at NO COST. If you are accessing it from a PC or Laptop, you can download it from the right side of your screen (look for the Download File). For mobile users, simply scroll down to the page to find the Download File. The Training Concept is available only in English language.


Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.