Support the process of social integration of intercultural school communities by providing necessary practical resources for teachers, educational institutions.

Counteracting the phenomena of intolerance, mistrust, ignorance, traditional and prejudice against other cultures, peoples, races or religions hostility and prejudice against other cultures, peoples, races or religions as a result enables creativity based on cooperation.
The aim of the project is to contribute to the efforts already undertaken by the European Union to promote cultural diversity, which is a real richness when individual cultural groups take care of their ‘treasures’ on the one hand and can show it to others in the right light on the other. This is the only way to create a strong foundation for building creative attitudes among the young generation.
The project is designed to:
  1. Create a pedagogical impact by generating innovative, game-based teaching methodology;
  2. Impact on training practices of educators, trainers, teachers in adult education;
  3. Impact on the quality of work and competences of teachers by creating educational materials, including a textbook and an e-learning course.

One of the most important tasks of the modern education system is the problem of preparing the young generations for life in a society where it will be necessary to define one’s attitude towards others, which are different in cultural terms. Are we adequately prepared to live with people with different cultural identities from ours? Can education overcome or reduce existing stereotypes and prejudices and, in the long term, prevent social tensions and conflicts? These questions remain open.

The learning material include:
  1. Identification of current intercultural problems in the local community;
  2. Instructions on preparation of a didactic game concept appropriate to intercultural issues;
  3. Preparation of a scenario of a game for the three types of environment: outdoor, indoor (board game), online;
  4. Lessons from the implementation (testing process of the prepared game);
  5. Practical tips & recommendations for teachers;
  6. Description of the developed games, instructions for outdoor, board and Internet versions.
Support for creativity cultural awareness

The aim is to develop skills and competences that enhance the creativity of participants, contribute to social inclusion through culture and art, shape cultural awareness and build intercultural dialogue through didactic games used in intercultural education.

Project results:

By using the project results in the intercultural education of teaching games, whose key features are creativity, fun, rules and joy, teachers will gain very useful tools that are liked and used periodically in the implementation of school curricula.

GFIE Activities

Transnational Project Meetings

The Consortium convened on five occasions (first one was online) at various partner locations throughout the Project's Lifetime!

Kick-off Meeting (Online)

The first and officially known as Kick-off meeting took place online on April 29, 2021.

Second Meeting

Second meeting took place in Lamia, Greece on 31 August 2021.

Third Meeting

Third meeting took place in Krakow, Poland between 22 - 23 July 2023.

Fourth Meeting

Forth meeting of the project Gamification for Intercultural Education took place in Ankara, Turkey on 28 October 2023.

Last Meeting

Last meeting and the Conference took place in Lamia, Greece between 19 - 20 February 2023.

GFIE Result (WP4)

Handbook

Handbook: "Gamification for Intercultural education – How to use didactic games in children’s intercultural education?"

Handbook: "Gamification for Intercultural education – How to use didactic games in children’s intercultural education?"

The handbook prepares teachers to design educational games and implement them in a classroom setting. Different educational environments have been taken into account and different types of games have been discussed. We have focused on describing online, outdoor and board games.

Gamification for intercultural education – how to use didactic games in children’s intercultural education? This handbook prepares teachers to work with children to develop concepts for the preparation, construction and implementation of didactic games in different educational environments.

The handbook is able to be used by teachers of children of different ages, not only in partner countries, but also in other EU countries, after adaptation to the legal requirements of a given country.

The handbook could also be used by NGOs working with schools and children to prepare different forms of classes.

The handbook contains:

  1. Introduction: understand interculturalism, teachers facing the challenges of intercultural education, the needs and constraints of the use of teaching games in intercultural education, intercultural education in the light of international legal regulations;
  2. Teaching games to face the challenges of contemporary intercultural education;
  3. Practical aspects of creating didactic games in intercultural education, features of good play for intercultural education: setting objective(s), setting the topics, building reality, team building, determining the time frame and place, selection of tools;
  4. Adaptation of didactic games to different environments of use: outdoor, board, digital;
  5. Good practices.
GFIE Result (WP5)

E-Learning Course

Gamification for Intercultural Education

E-learning course will include educational materials and tools for teachers on working with children involved in intercultural education. The e-learning course will include materials on the preparation and use of games in intercultural education. A novelty of the e-learning course is the availability of training materials concerning the development of concepts, creation and implementation of games in intercultural education, ways of adapting a specific game in various educational environments (outdoor, board and online). Such adaptation is of particular importance in the changing conditions related to Covid-19 pandemic.

E-learning course: using games in intercultural education. For teachers and all those interested, educational materials and tools for working with children in intercultural education. Each lesson is presented in an easy-to-follow step-by-step manner, with clearly defined objectives and tasks.

Content:

  1. Intercultural education and its impact on children;
  2. The role of games in intercultural education;
  3. Methodology for involving pupils in the gamification process;
  4. Methodology for creating educational games;
  5. The use of didactic games in different educational environments.
All Modules
Module 1
Module 2
Module 3
Module 4
Module 5
GFIE Activity

Piloting

Piloting and Local Activities for the development of Result 3 took place in the premises of Primary Municipality School "Imri Elezi" Skopje

Piloting

The Pilot phase took place on 9th September 2022.

Local Activity

In the following workshop organized by NGO EUNOIA, discussions about including the element of game in the formal education process took place. The participants had the opportunity to get acquainted with different non-formal education methodologies used by different European institutions and different private schools as well as to directly contribute to the compilation of a new game based on the elements of the well-known game puzzle.
GFIE Result (WP6)

Didactic Materials

Collection of games for Intercultural Education

Materials will include set of games that were prepared and tested by the teachers and children. Its purpose is to be a practical aid for the creation and implementation of didactic games in intercultural education.

Materials will include set of games that were prepared and tested by the teachers and children. Its purpose is to be a practical aid for the creation and implementation of didactic games in intercultural education.

The material in the form of a set of games prepared and tested by teachers and children is intended for teachers, trainers, and parents who will use the results of the project as a practical aid in developing and implementing teaching games in intercultural education.

The innovation lies in the fact that we involve children in the creation of this outcome and give them the possibility to influence the shape of the process. The involvement of children will certainly have a significant impact on the effectiveness of the method.

Content of the didactic material for teachers:

  • Identification of current intercultural problems in the local community;
  • preparation of a game concept adapted to intercultural issues;
  • Preparation of the game scenario for the given environment: outdoor, classroom, online;
  • implementation;
  • testing of the prepared game;
  • guidance for teachers after completion of testing;
  • description of the game, instructions for the outdoor, board and online versions.
Dissemination Event

Multiplier Event

To expand the reach and impact of the Project by sharing its results and insights with a broader audience

In this event, innovative educational tools were presented, by using gamified tools for educational purposes, especially in the field of interculturalism. The project is called “Gamification for Intercultural Education” (2020-1-PL01-KA227-SCH-095412) and is financed by European Commission through the Erasmus+ programme.
 
The project was designed, to create a pedagogical impact by generating innovative, game-based learning methodologies, to create impact on training practices of educators, trainers and teachers in educational premises as well as outside of formal educational institutions, and to create an impact on the quality of work and teachers’ competencies by creating educational materials, including a textbook and an e-learning course. In this event were presented all materials that were created during these 2 years of work starting from March 2020 till February 2023.

Multiplier Event

Multiplier event for the project Gamification for Intercultural Education was organized in Skopje on 04 February 2023.

Project Consortium

The Project Consortium takes great pride in showcasing an array of logos, each representing a valuable partner or contributor to the project's collaborative efforts.

Fundacja Rozwoju Systemu Edukacji | Narodowa Agencja Programu Erasmus+
Erasmus+ | EU programme for Education, Training, Youth and Sport