E-Learning Course: Gamification for Intercultural Education
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Gamification for Intercultural Education Project
E-Learning Course
Working Package five (5) - Development of E-Learning Course | GFIE project
The E-learning course is a comprehensive resource designed to support teachers in effectively engaging with students involved in intercultural education. It offers a diverse range of educational materials and tools specifically tailored to this context.
One key focus of this course is the incorporation of games as a powerful educational tool within intercultural education. Notably, it introduces an innovative approach by providing training materials that encompass the entire spectrum of game-related aspects in intercultural education. This includes guidance on conceptualizing, developing, and implementing games suitable for intercultural education. Furthermore, the course covers the essential skill of adapting games to different educational settings, whether they be outdoor, board-based, or online.
This adaptability is particularly crucial in light of the evolving conditions brought about by the Covid-19 pandemic. By equipping educators with the knowledge and tools to adapt games for diverse learning environments, the course enables them to continue fostering intercultural understanding and education even in challenging circumstances.
Content of the E-Course
E-Course Modules
The E-Course guides teachers in creating and using educational games across diverse classroom settings, with a particular focus on online, outdoor, and board games.
Module 1
Module 2
Module 3
Module 4
Module 5
Module 1
Introduction to Intercultural Education
Educational Practices that foster intercultural competence
Development of the intercultural skills and knowledge through games
Intercultural education through outdoor games
Intercultural education through board games
Intercultural education through digital games
The benefits of teaching intercultural education in schools and how to address its challenges
Module 2
Games as tool to enhance learning. Benefits of using games in the classroom (including outdoor, digital and board games)
The challenges of using games in schools and ways to overcome them
Impact of games on the students learning about intercultural education and teacher’s practice
Student-centered learning through games for intercultural education
Introduction to active learning method: teaching intercultural education through games
Module 3
Methodology of involving students in the gamification process
Gamification versus game-based learning
Gamify your classroom. Key methods and techniques in gamification
Linking gamification to intercultural education
Organization of the “game day” in the classroom. Lesson, plan, design for games-based learning and intercultural education
Examples of gamification
Module 4
Corresponding to Handbook Chapter 3
Incorporating intercultural education into a game creation process
Creating educational games for students: step-by-step
Module 5
Outdoor games
Using outdoor environment in outdoor game design
Using and adjusting outdoor environment for game playing
Materials to provide for engagement in outdoor games & learning
Board games
Method of designing a board game
Board gam types and templates
Introducing board game rules to the new players
Teaching with board games
Digital games
Design and development of digital game
Teaching with digital games in the classroom
Tools and apps for creating educational games
Case studies of digital tools use
Download section
Navigate through this section to access the E-Learning Course, where you can explore all five Modules covering intercultural education training, the significance of games, engaging student methodologies, crafting educational games techniques, and the application of educational games in diverse learning environments. These modules are available on the e-learning platform and can also be downloaded as PDF files for your convenience.
The Handbook is available at NO COST. If you are accessing it from a PC or Laptop, you can download it from the right side of your screen (look for the Download File). For mobile users, simply scroll down to the page to find the Download File. The Handbook is available in 6 languages: English, Polish, Romanian, Turkish, Greek and Albanian. If you want to have the Handbook in other languages than English, please contact us and we will send the file to you.
DISCLAIMER
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
E-Learning Course: Gamification for Intercultural Education
E-Learning Course: Gamification for Intercultural Education