Working Package six (6) - Set of Didactic Games for Intercultural Education | GFIE project
The materials consist of a collection of games that have been meticulously prepared and field-tested by both teachers and students. Their primary objective is to serve as a practical resource to facilitate the development and utilization of instructive games in the context of intercultural education.
The material in the form of a set of games prepared and tested by teachers and children is intended for teachers, trainers, and parents who will use the results of the project as a practical aid in developing and implementing teaching games in intercultural education.
he material, comprising a collection of games meticulously developed and field-tested by educators and students, is intended for teachers, trainers, and parents. These resources serve as practical tools for the creation and implementation of instructional games within the realm of intercultural education.
What sets this initiative apart is our commitment to involving children in the generation of these resources, affording them the opportunity to shape the process. This active engagement of children is expected to profoundly enhance the effectiveness of the teaching methodology.
The didactic material for teachers encompasses the following content:
The Game Set is a tangible outcome of the "Gamification for Intercultural Education" project, offering illustrative instances of games that can facilitate the enhancement of intercultural competencies.
In this Set of Didactic Games, you will find 3 types of games:
Learning outdoors can be an opportunity not only for physical exercise, but also for intellectual stimulation. Outdoor play can be a pleasant and healthy change from a sedentary lifestyle.
Digital games – when well designed – can provide rich, fun, interactive experiences that can foster cognitive development, skill building, social interactions, and healthy behaviors.
Board games can provide students with opportunities to apply concepts they have learned. Board games promote collaboration, inquiry, and critical thinking (see: Learning Through Inquiry: Makerspaces, Manipulatives, and Boardgames).
The Set of Games is one of the main results of the project “Gamification for Intercultural Education” aimed at developing resources that will help educators to enhance students’ creativity, and shape their cultural awareness through didactic games used in intercultural education. In this document, you will find 15 free-to-use games divided into outdoor, digital and board versions.
Our work is a response to the needs of culturally diverse environments. Developing cultural competence in children is essential for strengthening social inclusion. Thanks to our games, students will better understand what their culture is, what’s their cultural identity, how it can differ from others, how non-verbal gestures can be interpreted differently depending on the culture, how language is an integral part of the culture and influences the perception of the world, and how important it is to combat prejudice and harmful stereotypes.
The Set of Didactic Games is available at NO COST. If you are accessing it from a PC or Laptop, you can download it from the right side of your screen (look for the Download File). For mobile users, simply scroll down to the page to find the Download File. The Handbook is available in 6 languages: English, Polish, Romanian, Turkish, Greek and Albanian. If you want to have the Set of Didactic Games in other languages than English, please contact us and we will send the file to you.