We are on a mission to promote integrity in school education. Recognizing the challenges of our times, we believe in equipping the younger generation with the moral compass and ethical leadership skills necessary to navigate the complex landscapes of the future. With the goal of fostering an integrity-based culture, our project is not just an educational initiative—it’s a movement toward creating a transparent, just, and fair society.
We envision a world where young minds are nurtured to become “integrity leaders”. Where teachers are empowered to guide students not only in their academic pursuits but also in developing a strong ethical foundation. Where parents and the community actively participate in reinforcing the values of honesty, fairness, and responsibility.
In a rapidly evolving digital landscape, the trials of integrity are more prevalent than ever. From the schoolyard interactions to the huge digital world, young individuals confront ethical dilemmas on multiple fronts. The “Future Integrity Leaders” initiative was created from the need to create educational frameworks that address these challenges head-on, guiding the youth toward becoming integrity-conscious citizens.
Through innovative digital toolboxes, interactive learning modules, and a comprehensive pedagogical framework, we are developing resources that resonate with students, teachers, and parents alike. By blending traditional values with modern technology, our approach is designed to be as engaging as it is informative.
We provide teachers and school staff with the methodologies and tools to create a culture of integrity within the school environment. By embracing cross-curricular and non-formal teaching methods, we ensure that the message of integrity transcends the classroom and becomes a lived experience.
Parents are pivotal in the integrity education ecosystem. We create avenues for parents to engage in meaningful dialogues with their children and the school community, fostering an environment where ethical behavior is recognized, celebrated, and replicated.
Our project introduces students to the concept of whistleblowing, dispelling myths, and presenting it as an act of courage and strength. Through videos, comics, playing, video games, and storytelling, we encourage students to practice integrity, not as a lesson, but as a lifestyle.
The Consortium meet on few occasions at various partner locations throughout the Project's Lifetime!






Received 400 responses from individuals aged 16 to 24, who are either currently in or have recently completed secondary education. The survey revealed some exciting and encouraging insights!
INTEGRITY IS COOL is an exciting iniative, aiming to spark a wave of integrity in schools! Our mission? To create and share awesome knowledge and tools that boost integrity in educational environments, empowering the future integrity leaders.
IIC brings together four vibrant countries: Greece, Albania, Bulgaria, and North Macedonia. We’re focusing on students aged 12-18, along with their parents and teachers, to make a real impact.
Through fun and engaging activities, IIC gathers valuable insights to shape policy recommendations that promote integrity in education. Join us on this journey to build a better future for everyone!
To expand the reach and impact of the Project by sharing its results and insights with a broader audience
The specific objectives of the Multiplier Event are:
Representatives of education sector, schoolteachers, youth workers, youth operators, trainers, professionals working in public educational institutions, local authorities’ representative, young people and other stakeholders.
In Total there were 60 local participants.
At the Multiplier event, 30 local participants gained valuable insights into EUNOIA’s project, including the Integrity is Cool initiative, and actively participated in the Multiplier Event.
There was a notable expression of interest from teachers who expressed a desire to showcase the project and its products in their schools among their colleagues. Furthermore, attendees specifically requested EUNOIA to organize additional training sessions on Integrity within their respective school environments.
This positive response highlights the significance of the Future Integrity Leaders project and its potential impact on addressing the challenges of Integrity, with educators and teachers recognizing the value of incorporating such initiatives into their schools.
The physical Multiplier Event of the project Future Integrity Leaders took place on 13 May 2025.
The Online Multiplier Event of the Future Integrity Leaders project took place on 4 June 2025.







of the Future Integrity Leaders programme
“Integrity is Cool Competition”
The “Integrity is Cool” Student Digital Creativity Competition is addressed to students of secondary schools throughout the country, both public and private, with the approval of the Directorate and the Teachers’ Association of each school unit. The competition is implemented in the framework of the European project Future Integrity Leaders, which is co-funded by the European Union through the Erasmus+ programme.
Special prizes were awarded to the winning teams, with a drone gifted to each member of the awarded groups — a total of 9 drones distributed!
The Project Consortium takes great pride in showcasing an array of logos, each representing a valuable partner or contributor to the project's collaborative efforts.










One of the most important tasks of the modern education system is the problem of preparing the young generations for life in a society where it will be necessary to define one’s attitude towards others, which are different in cultural terms. Are we adequately prepared to live with people with different cultural identities from ours? Can education overcome or reduce existing stereotypes and prejudices and, in the long term, prevent social tensions and conflicts? These questions remain open.
The aim is to develop skills and competences that enhance the creativity of participants, contribute to social inclusion through culture and art, shape cultural awareness and build intercultural dialogue through didactic games used in intercultural education.
By using the project results in the intercultural education of teaching games, whose key features are creativity, fun, rules and joy, teachers will gain very useful tools that are liked and used periodically in the implementation of school curricula.
The Consortium convened on five occasions (first one was online) at various partner locations throughout the Project's Lifetime!
The first and officially known as Kick-off meeting took place online on April 29, 2021.
Second meeting took place in Lamia, Greece on 31 August 2021.
Third meeting took place in Krakow, Poland between 22 - 23 July 2023.
Forth meeting of the project Gamification for Intercultural Education took place in Ankara, Turkey on 28 October 2023.
Last meeting and the Conference took place in Lamia, Greece between 19 - 20 February 2023.
Handbook: "Gamification for Intercultural education – How to use didactic games in children’s intercultural education?"
Handbook: "Gamification for Intercultural education – How to use didactic games in children’s intercultural education?"
The handbook prepares teachers to design educational games and implement them in a classroom setting. Different educational environments have been taken into account and different types of games have been discussed. We have focused on describing online, outdoor and board games.
Gamification for intercultural education – how to use didactic games in children’s intercultural education? This handbook prepares teachers to work with children to develop concepts for the preparation, construction and implementation of didactic games in different educational environments.
The handbook is able to be used by teachers of children of different ages, not only in partner countries, but also in other EU countries, after adaptation to the legal requirements of a given country.
The handbook could also be used by NGOs working with schools and children to prepare different forms of classes.
The handbook contains:
Gamification for Intercultural Education
E-learning course will include educational materials and tools for teachers on working with children involved in intercultural education. The e-learning course will include materials on the preparation and use of games in intercultural education. A novelty of the e-learning course is the availability of training materials concerning the development of concepts, creation and implementation of games in intercultural education, ways of adapting a specific game in various educational environments (outdoor, board and online). Such adaptation is of particular importance in the changing conditions related to Covid-19 pandemic.
E-learning course: using games in intercultural education. For teachers and all those interested, educational materials and tools for working with children in intercultural education. Each lesson is presented in an easy-to-follow step-by-step manner, with clearly defined objectives and tasks.
Content:
Piloting and Local Activities for the development of Result 3 took place in the premises of Primary Municipality School "Imri Elezi" Skopje










Collection of games for Intercultural Education
Materials will include set of games that were prepared and tested by the teachers and children. Its purpose is to be a practical aid for the creation and implementation of didactic games in intercultural education.
Materials will include set of games that were prepared and tested by the teachers and children. Its purpose is to be a practical aid for the creation and implementation of didactic games in intercultural education.
The material in the form of a set of games prepared and tested by teachers and children is intended for teachers, trainers, and parents who will use the results of the project as a practical aid in developing and implementing teaching games in intercultural education.
The innovation lies in the fact that we involve children in the creation of this outcome and give them the possibility to influence the shape of the process. The involvement of children will certainly have a significant impact on the effectiveness of the method.
Content of the didactic material for teachers:
To expand the reach and impact of the Project by sharing its results and insights with a broader audience
The intended audience for our initiative includes educators, teachers, and individuals actively engaged in fostering intercultural interactions with children. This group comprises professionals working within schools, educational institutions, and non-governmental organizations (NGOs), as well as key stakeholders in the field of education.
The Multiplier event aims to achieve a precise goal: to actively encourage the project’s promotion and dissemination, sharing comprehensive information, and showcasing the outcomes of the Gamificiation for Intercultural Education (GFIE) project. During this event, we had the opportunity to present three distinct products that have emerged from the GFIE project.
Multiplier event for the project Gamification for Intercultural Education was organized in Skopje on 04 February 2023.








The Project Consortium takes great pride in showcasing an array of logos, each representing a valuable partner or contributor to the project's collaborative efforts.







