Tools for Inclusive YOU.TH

Tools for Inclusive YOU.TH

This project aligns with

Tools for Inclusive YOU.TH

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This project aligns with the Digital Education Action Plan (2021-2027), focusing on enhancing non-formal education by integrating theater methodologies to promote inclusivity, innovation, and impactful youth engagement.

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The COVID-19 crisis shed light on the importance of digital education for the digital transformation that Europe, European society, and European organisations need. In particular, it emphasised the increased need to harness the potential of digital technologies for education and to develop digital skills for all, youth workers included. In line with this need and the strategic priorities of the Digital Education Action Plan (2021-2027), this project aims to support this endeavour to engage the partner organisations and youth workers in the path to digital transformation also of the non-formal education.

The project promotes and supports and answers the needs of the partners and their target groups about:

  • the use of non formal and informal learning combined with theatre methodologies and practices for inclusion in their activities with young people;
  • cooperation with other European organisations, quality, inclusion, creativity and innovation, through a more agile development of digital techniques and theatre practices to foster the inclusion of all youngsters.

The research made by our project groups has shown that different social theatre techniques are used to address current issues such as the integration of immigrants, violence, bullying, drug addiction, abandonment of suburbs, etc. Theatre and performing arts are used as tool for dialogue, cultural encounters and exchanges, to create links and empathy between people and groups with different feelings and behaviour, for experimenting with shared and participatory proposals that are real answers and solutions to the problems encountered by people, groups and communities.

For example in Spain, in the tradition of Augusto Boal’s Theatre of the Oppressed and Latin American Community Theatre, they use the term Teatro Social as the political theatre par excellence, based on the action of citizens, groups and communities as a creative methodology for the transformation of society, whether at an educational, inclusive, therapeutic, motivational, awareness-raising, recreational, artistic or creative level. Theatre can therefore be put at the service of youth workers, without assuming that they become actors or theatre specialists, but that they can use it as a proper means of working on youth inclusion.

You.TH Activities

Transnational Project Meetings

The Consortium convened on four occasions at various partner locations throughout the Project's Lifetime!

Kick-off Meeting

First Kick-off meeting took place in Morfasso, Italy from 17 - 18 October 2022. 

Second Meeting

The second Meeting took place in Skopje, North Macedonia between 14 - 15 March 2023.

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Learning Teaching Traning Activity

Training of Youth Workers

The Training Course took place in Morfasso, Italy from 4-10 May 2023

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There will be 28 youth workers coming from the partner organizations (Italy, Spain, Greece and North Macedonia), their close associated partners and main local stakeholders and organisations to ensure diffusion and early transfer of the results prepared.

The learning program will be conceived to be adaptable to the learning needs of the group, with no prejudice to the overall quality.

Self-reflection and interaction with other participants and trainers will be the dimension in which trainers will work to improve, empower and expand knowledge and competences in inclusion, theatre, NFE, regular and digital youth work.

  • Efforts to promote awareness and competence in inclusion, theater methodologies, non-formal education, and digital youth work are central to our mission;
  • Present the opportunities and tools to implement youth work in a digital environment;
  • Assess the R1 and R2 and use them as a base for the training
  • Involve them in the assessment, production, finalization and dissemination of results;
  • Get ready for the pilot with youngsters and prepare youth workers to use results;
  • Develop professional competences and increase their efficiency
  • Improve the quality of youth work;
  • Introduce the reflection as a tool (based on the key competences in the Youthpass) of learning;
  • Connect youth workers and create the community R3.

Different working methods will be applied during the Training, like as interactive workshops, presentations, role plays, world-café, living- library, concentrating on the active involvement of participants.

Methodology and tools are chosen in order to meet the needs and objectives of the project. The methodology is based on non-formal education methods, on developing and challenging individuals and groups through a creative stimulation that connects objectives and contents with personal experiences. The participants are engaged intellectually, emotionally, socially and physically in the training.

Learning process is based on interaction among participants and the trainer.

This Training Course serves to train the Youth Workers, involving them in all the phases of the project (production, implementation, pilot, evaluation, promotion) and supporting them in a path of growth and development of competences and knowledge. Since we aim to create effective and efficient results, in order to foster the achievement of our objective to guide youth workers on a growth and innovation process by providing them with knowledge and competences on inclusion, theatre and digital youth work, leading to a combination of all these spheres of action, we consider the implementation of this training indispensable.

This will also contribute to create an international community of youth workers who will support each other by exchanging experiences, results and good practices ensuring the wide exploitation and sustainability of results after the end of the funded project period.

Training for youth workers aims to provide them with the knowledge and competences about inclusive approaches and principles, theatre methodologies and practices, digital youth work and NFE to implement inclusive activities applying methodologies and practices used mostly in the field of theatre, which can be implemented also in digital youth work.

This Training Course also aims to assess and validate the efficiency, clarity, exhaustiveness and usability of the Result 1 and Result 2, to connect youth workers from different realities and countries setting up the community (Result 3) and get the youth workers ready to deliver the local piloting.

You.TH Result One (1)

Manual for Youth Workers

The past is rock. Climb to understand the future! 

This Manual is designed to support Youth Workers providing a background knowledge of methodologies and practices used mostly in the field of theater, with the aim to produce inclusive Non-Formal Education (NFE) activities. When addressing inclusion, it is important to know what to take into consideration to create effective inclusive activities in face-to-face activities and also in digital youth work. We
strongly believe that theater can be put at the service of youth workers to foster inclusion.

This Manual has been produced within YOU.TH. project. “Tools for inclusive YOU.TH. (YOUth workers and Theater workers in synergy). A Real-digital trajectory” is an Erasmus+ KA220 Cooperation Partnership in the field of youth.

Our Manual has the aim of increasing awareness on the necessary knowledge, skills and competences contributing to efficient use of theater methodologies and practices to foster inclusion of youngsters in regular or digital youth work.

You.TH Local Activity

Local Piloting of YOU.TH Project

YOU.TH project is moving forward with local pilot activities. From now until September all partners will organise YOU.TH activities in their countries,
in close cooperation with the youth workers trained during our first mobility in Italy. At least 80 young people will be involved.
We have already started! Are you curious to find out how the project will progress? Stay tuned!

Project Consortium

The Project Consortium takes great pride in showcasing an array of logos, each representing a valuable partner or contributor to the project's collaborative efforts.

Agenzia nazionale per i giovani (ANG)
Erasmus+ | EU programme for Education, Training, Youth and Sport

Cyberbullying Peer Ambassadors Network

The project aims to contribute to the decrease of cyberbullying phenomenon and social exclusion of vulnerable young people through creation of a peer program for cyber bullying prevention and intervention.


Specific Objectives:

  1. To develop knowledge & skills of 20 youngsters from the partner countries to act as cyberbullying peer ambassadors with a view to promote social inclusion, preventing and combating cyberbullying phenomenon through development and implementation of an international training program;
  2. To foster the engagement and cooperation between youth & various educational actors through the development of an online network of Cyberbullying Peer Ambassadors as a mean to facilitate networking, peer learning and perpetuation of anti-cyberbullying discourse by December 2023;
  3. To develop skills and mechanism to deal with situations of social exclusion and cyber bullying among 400 vulnerable young people through their participation in local activities carried out by the newly created Cyberbullying Peer Ambassadors Network, over a period of 2 months.
CPAN Activities

Transnational Project Meetings

The Consortium convened on three occasions at various partner locations throughout the Project's Lifetime!

Kick-off Meeting

First Kick-off meeting took place in Targu-Jiu, Romania on 31 July 2022.

Second Meeting

The second Meeting took place in Durdevac, Croatia on 2 December 2022.

Third Meeting

Third Meeting took place in Padua, Italy. The meeting was held on 12 January 2024.

Learning Teaching Traning Activity

Cyberbullying Peer Ambassadors Training Program

Seven days training - piloting the "Result One" in order to empower and develop learners‘ knowledge and skills in cyber-bullying prevention and intervention.

Aim of the activity: The activity was developed with the purpose of piloting the Result One in order to empower and develop learners‘ knowledge and skills in cyber-bullying prevention and intervention. Learning objectives:
  • To develop knowledge about cyber-bullying and related topics (risks, forms, effects, impact);
  • To provide effective tools for creation and implementation of events and activities for each of the 5 key topics;
  • To learn how to raise awareness about positive digital behaviors;
  • Cooperation partnerships in youth;
  • To develop participants ability to educate others about cyber-bullying prevention and intervention covering the 5 topics;
  • To learn how to be Up-standers and how to use peer learning processes to inspire and recruit „Cyber-bullying Peer Ambassadors”;
  • To learn how to involve community;
  • To develop advocacy, leadership skills and effective public speaking skills.
CPAN Result

Training Program

Project Result One (R1) – CYBERBULLYING PEER AMBASSADORS TRAINING PROGRAM

The Cyber-bullying Peer Ambassadors Training Program aims to empower young people by providing them with a comprehensive understanding of cyber-bullying and its related aspects, such as the risks, forms, consequences and impact.

Cyberbullying has become a major issue in our modern world where technology plays a big role in our daily lives. It can have devastating consequences on the mental health and well-being of individuals who are targeted, and it’s crucial that we educate ourselves and the youngsters on how to recognize and prevent it.

In this Training Program, we will delve deep into the subject of cyberbullying, exploring its diverse manifestations, ranging from cyberstalking to online harassment. We will analyze its ramifications on victims, bystanders, and the broader community.

The training program covers 5 key topics:

– Privacy and security
– Digital identity and footprint
– Online relationships and communications
– Harmful and abusive digital behavior
– Holistic approaches in addressing cyber-bullying

The Training Format is available in 5 languages: English, Romanian, Italian, Croatian and Albanian. If you want to have the Training Format in other languages than English, please contact us and we will send the file to you.

Ambassadors Network

Project Result Two (R2) – CYBER-BULLYING PEER AMBASSADORS PLATFORM

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Ambassadors Network Platform

The video represents a digital platform creating a network of young people interconnected to respond to cyber bullying through peer learning, as an educational empowering tool and a digital learning tool about cyber-bullying available in 6 languages: English, Romanian, Italian, Croatian, Macedonian and Albanian language.

Networking

Ambassadors Network is a vibrant and dynamic alliance that unites not only young people but also organizations dedicated to this noble cause. Our mission is to foster collaboration, understanding, and positive change on a global scale.

Services

We invite you to contribute your articles to our growing community. Explore our diverse categories, such as Cyber-bullying, bullying, Sustainability, Education, and many others, and post your valuable content to engage with like-minded individuals and foster meaningful discussions.

Ambassadors

Interested in becoming an Ambassador? You can make an even greater impact by actively contributing to the aforementioned categories. Our Ambassadors play a vital role in promoting awareness and facilitating discussions. Join us in our mission to create a positive and informed community.

Forum

Explore our Forum for in-depth discussions on the topics we cover, including Cyber-bullying, bullying, Sustainability, Education, and more. Engage with fellow members, share your thoughts, and gain valuable insights. The Forum is your space to connect, learn, and collaborate with a community that shares your interests.

Resources

Discover our 'Resources' section, where you can access a wealth of free materials to enhance your knowledge and engagement on the topics we focus on, such as Cyber-bullying, bullying, Sustainability, Education, and more. Explore a diverse range of materials, including books, toolkits, publications, activities, educational games, and so much more. These resources are here to empower you with valuable information and tools to make a positive impact in your area of interest.

Local Work Phase, Local Activity and Piloting

Piloting

For testing the Training Program and training future Ambassadors that tackles the topic of  Cyber-bullying and Bullying.

Local Work Phase / Local Activities

Three meetings were organized by each partner with more than 50 participants in each country. Representatives from NGOs, Schools, Youth Centers, School Education Public Institutions/partner organization attended the local work phase.

Piloting

The trained participants will start peer transfer to other young people with a view to expand the network and recruit new ambassadors under the supervision of youth workers from each partner organization. Piloting took place 7 October 2023.

Dissemination Event

Multiplier Event

To expand the reach and impact of the Project by sharing its results and insights with a broader audience

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Project Consortium

The Project Consortium takes great pride in showcasing an array of logos, each representing a valuable partner or contributor to the project's collaborative efforts.

Agentia Nationala pentru Programe Comunitare in Domeniul Educatiei si Formarii Profesionale (ANPCDEFP)
EU programme for Education, Training, Youth and Sport
Cook It Up

Cook It Up

Cook It Up’ is

Cook It Up

Cook It Up’ is a project that sizzles with creativity and culinary exploration, bringing people together through the joy of cooking and sharing delectable meals.

The aim of this exchange is to help youngsters use cooking as a means to work and communicate better with each other. They have the chance to shop for groceries, cook, clean, and collaborate toward a common goal. Throughout the exchange, participants learn about minimizing food waste and maximizing utility. Various challenges spice up the experience.

This exchange is for those aged 18-30 who are interested in cooking, reducing food waste, exploring recipes from different cultures, and enhancing their collaborative skills. Participants from Italy, the Netherlands, Bulgaria, Turkey, Romania, and North Macedonia are currently taking part, with each country represented by five participants (4+1 leader).

This is the Infopack of the Youth Exchange. Download and Read more!

INFOPACK

Welcome to the Infopack for the Youth Exchange called "Cook it Up", your gateway to enticing details about the Project, cozy Accommodation, thrilling Travel tips, and a treasure trove of other Practical Information. You'll find the Infopack in the link labeled 'Read Me' below.

Cook it Up Activity

Preparatory Visit

The Preparatory Visit took place in Skopje between 1-2 July 2023.

Coming Soon
Cook it Up Activity

Youth Exchange

Project Consortium

The Project Consortium takes great pride in showcasing an array of logos, each representing a valuable partner or contributor to the project's collaborative efforts.

National Agency for European Educational Programmes and Mobility (NAEEPM)
Erasmus+ | EU programme for Education, Training, Youth and Sport
Role for a Change

Role for a Change

Role for a Change

Role for a Change

Role for a Change is a 2-year project that utilizes roleplaying and LARP as a framework for delivering educational activities aimed at promoting personal, social, and professional competencies among diverse target groups. The project aims to increase the capacity of organizations and the competencies of their personnel to use roleplaying and LARP as an educational tool, both online and in-person.

The outputs of the “Role for a Change” project will include a comprehensive examination of the potential uses of roleplaying and LARP: 

A Manual on how to use roleplaying and LARP in educational context

A training curriculum for youth workers for residential and blended learning roleplaying activities

An online platform, which collects all the outcomes of the project.

A series of webinars for youth workers for digital and blended learning roleplaying

Role for a Change plans to achieve the following results:

To increase the capacity building as well as organisational strategies and approaches
To support the acquisition of transversal professional competences among the personnel of the organisations
To develop innovative online and blended activities of role-playing
To make projects on roleplaying accessible and attractive for diverse target groups
To foster engagement of youngsters and to empower them in activating themselves as experts and peer educators

You.TH Activities

Transnational Project Meetings

The Consortium convened on four occasions at various partner locations throughout the Project's Lifetime!

Kick-off Meeting

First Kick-off meeting took place in Morfasso, Italy from 17 - 18 October 2022. 

Second Meeting

The second Meeting took place in Skopje, North Macedonia between 14 - 15 March 2023.

Learning Teaching Traning Activity

Training of Youth Workers

The Training Course took place in Morfasso, Italy from 4-10 May 2023

There will be 28 youth workers coming from the partner organizations (Italy, Spain, Greece and North Macedonia), their close associated partners and main local stakeholders and organisations to ensure diffusion and early transfer of the results prepared.

The learning program will be conceived to be adaptable to the learning needs of the group, with no prejudice to the overall quality.

Self-reflection and interaction with other participants and trainers will be the dimension in which trainers will work to improve, empower and expand knowledge and competences in inclusion, theatre, NFE, regular and digital youth work.

  • Efforts to promote awareness and competence in inclusion, theater methodologies, non-formal education, and digital youth work are central to our mission;
  • Present the opportunities and tools to implement youth work in a digital environment;
  • Assess the R1 and R2 and use them as a base for the training
  • Involve them in the assessment, production, finalization and dissemination of results;
  • Get ready for the pilot with youngsters and prepare youth workers to use results;
  • Develop professional competences and increase their efficiency
  • Improve the quality of youth work;
  • Introduce the reflection as a tool (based on the key competences in the Youthpass) of learning;
  • Connect youth workers and create the community R3.

Different working methods will be applied during the Training, like as interactive workshops, presentations, role plays, world-café, living- library, concentrating on the active involvement of participants.

Methodology and tools are chosen in order to meet the needs and objectives of the project. The methodology is based on non-formal education methods, on developing and challenging individuals and groups through a creative stimulation that connects objectives and contents with personal experiences. The participants are engaged intellectually, emotionally, socially and physically in the training.

Learning process is based on interaction among participants and the trainer.

This Training Course serves to train the Youth Workers, involving them in all the phases of the project (production, implementation, pilot, evaluation, promotion) and supporting them in a path of growth and development of competences and knowledge. Since we aim to create effective and efficient results, in order to foster the achievement of our objective to guide youth workers on a growth and innovation process by providing them with knowledge and competences on inclusion, theatre and digital youth work, leading to a combination of all these spheres of action, we consider the implementation of this training indispensable.

This will also contribute to create an international community of youth workers who will support each other by exchanging experiences, results and good practices ensuring the wide exploitation and sustainability of results after the end of the funded project period.

Training for youth workers aims to provide them with the knowledge and competences about inclusive approaches and principles, theatre methodologies and practices, digital youth work and NFE to implement inclusive activities applying methodologies and practices used mostly in the field of theatre, which can be implemented also in digital youth work.

This Training Course also aims to assess and validate the efficiency, clarity, exhaustiveness and usability of the Result 1 and Result 2, to connect youth workers from different realities and countries setting up the community (Result 3) and get the youth workers ready to deliver the local piloting.

Aiming of increasing awareness on the necessary
knowledge, skills and competences contributing to efficient use of
theater methodologies and practices to foster inclusion of youngsters in
regular or digital youth work.

You.TH Result One (1)

Manual for Youth Workers

The past is rock. Climb to understand the future! 

This Manual is designed to support Youth Workers providing a background knowledge of methodologies and practices used mostly in the field of theater, with the aim to produce inclusive Non-Formal Education (NFE) activities. When addressing inclusion, it is important to know what to take into consideration to create effective inclusive activities in face-to-face activities and also in digital youth work. We
strongly believe that theater can be put at the service of youth workers to foster inclusion.

This Manual has been produced within YOU.TH. project. “Tools for inclusive YOU.TH. (YOUth workers and Theater workers in synergy). A Real-digital trajectory” is an Erasmus+ KA220 Cooperation Partnership in the field of youth.

Our Manual has the aim of increasing awareness on the necessary knowledge, skills and competences contributing to efficient use of theater methodologies and practices to foster inclusion of youngsters in regular or digital youth work.

Webinars to be placed
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Project Consortium

The Project Consortium takes great pride in showcasing an array of logos, each representing a valuable partner or contributor to the project's collaborative efforts.

Agenzia nazionale per i giovani (ANG)
Erasmus+ | EU programme for Education, Training, Youth and Sport

Mind the Gap